Updated 8 November 2026
Privacy
The short version: if you join the waitlist, your email is held for us by Loops so we can write to you about the game. The site sets no cookies and stores nothing on your device. The game sends us play statistics and error reports under a random ID it makes up, never your name or your Apple ID, and you can switch that off in its Options. If you play online, our online service keeps an account for you, tied to your Game Center identity.
1. Who we are
Forze Field and this site are made by Manuel Martínez Almeida, an independent developer established in Portugal, who is the data controller under the EU General Data Protection Regulation (GDPR). For any privacy question or request, write to privacy@manualmeida.dev.
2. If you join the waitlist
We receive your email address and which site you signed up on. The email service, Loops, stores this for us.
We use it for one thing: emailing you about Forze Field, meaning your TestFlight beta invite and launch news. We never sell it or share it for anyone's marketing. The legal basis is your consent (GDPR Art. 6(1)(a)): withdraw it at any time with the unsubscribe link in any of our emails, or by writing to us, and we delete your entry. Otherwise we keep it while the waitlist runs.
The waitlist is for people aged 13 and over, the age of digital consent in Portugal.
3. When you visit
We count visits with PostHog, in its cookieless mode: which sections were seen, which buttons were pressed, whether you played with the live field, your browser and device type, the page you came from, and a rough location worked out from your IP address. Nothing is written to your device, no profile of you is built, and nothing follows you across sites or from one day to the next: PostHog counts visits with a hash that changes every day. The requests go through this site's own address.
The legal basis is our legitimate interest in knowing whether the page works (GDPR Art. 6(1)(f)). You can object (section 6), or block it with any content blocker: the site works the same without it.
4. When you play the game
Your progress stays on your device. Campaign progress, scores, coins and settings are saved in the game's own files on your iPhone or iPad. We never receive them, and deleting the game deletes them (your device's own backups may keep a copy).
Play statistics and error reports. To learn which levels are too hard, what breaks and how well the game runs, it sends us:
- a random install ID the game creates the first time it starts. It isn't your device's identifier or its advertising identifier, and a new install gets a new one;
- how you play: matches started and finished, the level or mode, score, time played, lives and bombs used, coins earned and spent, which screens you open and your progress through the campaign;
- your device: model, iOS version, language, screen size, the game's version and quality setting, and its frame rate;
- your connection, in an online match: how long data took to reach the match server and back, how much it used, and how smoothly the ships moved;
- error reports: when something in the game goes wrong or it closes unexpectedly, what failed and where in the game's own code.
None of this includes your name, email, contacts, photos, precise location or advertising identifier. The game shows no ads, and nothing it sends is used to track you across other companies' apps or websites, or shared with data brokers. PostHog, which receives it for us, also sees your IP address and uses it for a rough, country-level location.
The legal basis is our legitimate interest in finding bugs and making the game fair (GDPR Art. 6(1)(f)).To turn it off, set SHARE STATS to OFF in the game's Options. It stops at once, and anything still waiting on your device to be sent is deleted. We keep what has been received for 12 months, then it is deleted. The install ID isn't shown anywhere, so on its own we can't link it to you, but what's sent during an online match carries that match's ID, and our online service keeps which accounts played it. If you want what was sent from your device deleted, write to us (section 6) and we'll work out with you how to find it.
Your online account. To play online you sign in with Game Center, and our online service keeps an account for you, tied to your Game Center identity (such as your player ID and nickname), so it knows you from one match to the next. We keep it until you ask us to delete it (section 6).
Online matches. When you play online, the match's server keeps a recording of it: where every ship flew, its shots, what happened in the match, how well the connection and the game ran for each player, and when and why a player left it. We use recordings to see how matches really play (where fights happen, which paths pilots take), to balance the game, to find what makes it stutter and to explain it. A recording holds no names or IP addresses. It does name each player's online account, by an ID that means nothing outside our online service, so we can follow one player across their matches: whose connection is worst and why, how their matches go, whether they drop out. With SHARE STATS set to OFF, your ship is left out of the recording and your account isn't named in it. Recordings, and what we work out from them, are deleted after 12 months. If you ask us to delete your online account, nothing links that ID to you any more.
Game Center. If you're signed in to Game Center, the game posts your scores to its leaderboards. That is Apple's service, covered by Apple's own privacy policy, and we don't receive your Apple ID. If you aren't signed in, nothing is posted.
5. Who else handles it
- Loops runs the waitlist and sends its emails. It sees what section 2 lists.
- PostHog counts visits and receives the game's statistics and error reports, in one project for both. It sees what sections 3 and 4 list, including your IP address.
- Cloudflare hosts the site and its videos and runs our online service, and stores your online account and the recordings of online matches (section 4). Like any web server, it sees your IP address and browser when it serves a page or a video, and keeps them briefly in its logs for security.
- Netlify answers the site's old address, forzefield.manualmeida.dev, with a redirect here, and sees the same when it does.
Each handles the data on our behalf, for these purposes only. Some process it in the United States; those transfers rely on the safeguards the GDPR requires (the European Commission's Standard Contractual Clauses, or an adequacy decision where one applies).
6. Your rights
You can ask us for a copy of your data, to correct it, to delete it, or to hand it over in a portable format; you can object to the visit counting and the game's statistics, and withdraw your consent to the waitlist at any time. Write to privacy@manualmeida.dev: we answer within a month, free of charge. You can also complain to a data protection authority: your own, or ours, the Comissão Nacional de Proteção de Dados (CNPD).
7. Cookies
None. The site sets no cookies and stores nothing in your browser, for analytics or anything else, which is why it doesn't ask you to accept any.
8. Changes
When what the site or the game does changes, this page changes with it, and the date at the top moves. If you're on the waitlist and the change matters, we'll email you before it takes effect.